20 Years of Xbox, Abstract Title Sequence

Objective: To create a captivating title sequence celebrating 20 years of Xbox, utilizing a basic story archetype to craft a narrative that will be perceived abstract by the audience.

Concept: The challenge was to tell a story perceived as abstract while showcasing the legacy of Xbox. I employed a story archetype where I gradually reveal aspects of the main character, culminating in a full reveal at the end. The main character in this sequence is an Xbox controller, symbolizing the heart of the gaming experience.

jacarme.motion@gmail.com - MOTION DESIGNER